Taj Mahal

Available: Out of Stock
$57.00 $70.00

Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city.

There are twelve turns with an auction for up to six different prizes each turn. Players use cards to bid for the various prizes. The trick is when you take a turn and you've got the highest bid on a prize, you can either spend more cards to try for other things or simply take your winnings and walk away. The prizes are mostly positions on the board and players get more points for connecting provinces on the map. But as is typical for Dr. Knizia, there are several other ways of scoring points in this game. After the final area on the board is auctioned, the player with the highest point total takes the game.
The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.

This box shelf game is full to the brim, the production quality of the board and components is the usual high standard for German games, nothing looks cheap in this box, the colours, design and illustration are all superb, and fit the feel of India perfectly. Taj Mahal is a very balanced game, there are so many ways to score and so many strategies that can be implemented. This is a game that is full of hard decisions, there is a lot going on, but it's a game that runs smoothly. If you're a fan of intelligent games with depth, Taj Mahal comes highly recommend.

Contents: 1 board, 1 crown, 100 palaces, 100 cards, 5 score markers, 2 place markers, 12 province tiles, 24 influence tiles, 16 bonus tiles, 1 rule booklet, all in a box approximately 30 × 23 × 7 cm.

3 – 5 players
Ages 12 & up
Playing time: 90 minutes
Publisher Ystari/Rio Grande
Authors: Renier Knizia

Winner Deutscher SpielePre 2000
Finalist Best Advanced Strategy Game Games Magazine 2002
Finalist Best General Strategy International Awards 2001

Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city.

There are twelve turns with an auction for up to six different prizes each turn. Players use cards to bid for the various prizes. The trick is when you take a turn and you've got the highest bid on a prize, you can either spend more cards to try for other things or simply take your winnings and walk away. The prizes are mostly positions on the board and players get more points for connecting provinces on the map. But as is typical for Dr. Knizia, there are several other ways of scoring points in this game. After the final area on the board is auctioned, the player with the highest point total takes the game.
The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.

This box shelf game is full to the brim, the production quality of the board and components is the usual high standard for German games, nothing looks cheap in this box, the colours, design and illustration are all superb, and fit the feel of India perfectly. Taj Mahal is a very balanced game, there are so many ways to score and so many strategies that can be implemented. This is a game that is full of hard decisions, there is a lot going on, but it's a game that runs smoothly. If you're a fan of intelligent games with depth, Taj Mahal comes highly recommend.

Contents: 1 board, 1 crown, 100 palaces, 100 cards, 5 score markers, 2 place markers, 12 province tiles, 24 influence tiles, 16 bonus tiles, 1 rule booklet, all in a box approximately 30 × 23 × 7 cm.

3 – 5 players
Ages 12 & up
Playing time: 90 minutes
Publisher Ystari/Rio Grande
Authors: Renier Knizia

Winner Deutscher SpielePre 2000
Finalist Best Advanced Strategy Game Games Magazine 2002
Finalist Best General Strategy International Awards 2001

Delivery Rates

Australia Delivery - We charge a flat rate of $6 AUD per shipment. Orders are shipped by air via Australia Post straight to your door! 

Delivery Times

The Board Gamer orders ship from our fulfillment partner Mighty Ape. Their warehouse is based in New Zealand with daily flights across the Tasman with Australia Post.

As a result of courier delays in Australia due to Covid-19, the current standard delivery times for In Stock products using Australia Post are as follows:

  • QLD 3-5 business days
  • NSW 3-6 business days
  • ACT 4-6 business days
  • VIC 5-9 business days
  • SA 6-9 business days
  • TAS, WA 7-9 business days
  • NT 7-10 business days

       

      GAME DETAILS
      Playtime: 75-100 minutes
      Recommended Age: 12+
      Number of Players: 3-5

      PRODUCT DETAILS
      Product SKU: 1749297
      Barcode: 4011898130645
      Publisher/Brand: Rio Grande Games
      Categories: All Games, Board Games, Card Games, Dice Games & Role Playing Games, Rio Grande Games, Sale Board Games

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