Cerebria: The Inside World - Board Game

Board Game

Available: Out of Stock
$120.00

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces – the two sides of human nature – struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.

Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities. The Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects.

The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events.

The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.

Game Contents:

  • 1 x Main Board
  • 8 x Spirit Boards
  • 2 x Fortitude Dials (1 x Bliss, 1× Gloom)
  • 1 x Origin Wheel
  • 8 x Plastic Standees
  • 8 x Spirit die-cut tiles (4 x Bliss, 4 x Gloom)
  • 72 x Mild Emotion cards (2 x Brightness, 6 x Bleakness, 32 x Bliss, 32 x Gloom)
  • 36 x Strong Emotion cards (16 x Bliss, 16 x Gloom)
  • 10 x double-sided Realm Action tiles (5 x Bliss, 5 x Gloom)
  • 24 x “+1 Intensity” marker tokens (12 x Bliss, 12 x Gloom)
  • 32 x Spirit Upgrade Tokens (in 4 different Vibes, 16 x Bliss, 16 x Gloom)
  • 5 x Double-sided Frontier Control Tokens
  • 5 x Double-Sided Realm Control Rings
  • 4 x Meditation Tokens (2 x Bliss, 2 x Gloom)
  • 21 x Aspiration cards (7 x Bliss, 7 x Gloom, 7 x Common)
  • 6 x Bliss Identity Minor Fragments
  • 3 x Bliss Identity Major Fragments
  • 1 x Bliss Identity Top Piece
  • 6 x Gloom Identity Minor Fragments
  • 3 x Gloom Identity Major Fragments
  • 1 x Gloom Identity Top Piece
  • 80 x Willpower
  • 20 x Bliss Essence (red)
  • 20 x Gloom Essence (blue)
  • 2 x Emotion Guide (Bliss, Gloom)
  • 2 x Player Aid

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces – the two sides of human nature – struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.

Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities. The Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects.

The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events.

The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.

Game Contents:

  • 1 x Main Board
  • 8 x Spirit Boards
  • 2 x Fortitude Dials (1 x Bliss, 1× Gloom)
  • 1 x Origin Wheel
  • 8 x Plastic Standees
  • 8 x Spirit die-cut tiles (4 x Bliss, 4 x Gloom)
  • 72 x Mild Emotion cards (2 x Brightness, 6 x Bleakness, 32 x Bliss, 32 x Gloom)
  • 36 x Strong Emotion cards (16 x Bliss, 16 x Gloom)
  • 10 x double-sided Realm Action tiles (5 x Bliss, 5 x Gloom)
  • 24 x “+1 Intensity” marker tokens (12 x Bliss, 12 x Gloom)
  • 32 x Spirit Upgrade Tokens (in 4 different Vibes, 16 x Bliss, 16 x Gloom)
  • 5 x Double-sided Frontier Control Tokens
  • 5 x Double-Sided Realm Control Rings
  • 4 x Meditation Tokens (2 x Bliss, 2 x Gloom)
  • 21 x Aspiration cards (7 x Bliss, 7 x Gloom, 7 x Common)
  • 6 x Bliss Identity Minor Fragments
  • 3 x Bliss Identity Major Fragments
  • 1 x Bliss Identity Top Piece
  • 6 x Gloom Identity Minor Fragments
  • 3 x Gloom Identity Major Fragments
  • 1 x Gloom Identity Top Piece
  • 80 x Willpower
  • 20 x Bliss Essence (red)
  • 20 x Gloom Essence (blue)
  • 2 x Emotion Guide (Bliss, Gloom)
  • 2 x Player Aid

Delivery Rates

Australia Delivery - We charge a flat rate of $5.90 AUD per shipment. Orders are shipped by air via Australia Post straight to your door! 

Delivery Times

The Board Gamer orders ship from our fulfillment partner Mighty Ape. Their warehouse is based in New Zealand with daily flights across the Tasman with Australia Post.

As a result of courier delays in Australia due to Covid-19, the current standard delivery times for In Stock products using Australia Post are as follows:

  • QLD 3-5 business days
  • NSW 3-6 business days
  • ACT 4-6 business days
  • VIC 5-9 business days
  • SA 6-9 business days
  • TAS, WA 7-9 business days
  • NT 7-10 business days

       

      GAME DETAILS
      Playtime: 60-120 minutes
      Recommended Age: 14+
      Number of Players: 1-4
      Themes: Fantasy

      PRODUCT DETAILS
      Product SKU: 30456786
      Barcode: 752830414181
      Publisher/Brand: Mindclash Games
      Categories: All Games, Best Family Board Games, Board Games, Card Games, Dice Games & Role Playing Games

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