Cerebria - The Card Game
Rated 3.5/5 based on 11 customer reviews

Cerebria - The Card Game

Cerebria - The Inside World

Available: Out of Stock
$38.00

Cerebria – The Card Game is a fast-playing set collection stand-alone game for 2–5 players in the world of Cerebria, spiced up with various card effects for lots of player interaction.

Cerebria: the Card Game focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn-based card game, the players build their Mindsets, filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse, a dynamically changing pool of available Emotion cards. Whenever the Impulse is emptied of Emotions, each player's Mindset is scored, granting Bliss or Gloom Identity Fragments. The goal of the game is to collect enough Fragments to fully develop the Identity.

Players can get Fragments by invoking Emotions into their Mindset, however, these Fragments can be spent for the effect of the Emotions' Abilities, so it is up to the players to decide wether they hold on to their victory points or spend some of them to be more efficient. Emotion effects can interact with other Mindsets, other players' hands, the Impulse, but can be cancelled by discarding Emotions of the matching type.

The game ends if one of the players manages to build a fully single-minded (collecting eight or more of one type of Fragment) or a balanced personality (collecting five or more of both Fragment types).

Game Contents:

  • 96 Emotion cards
  • 80 Identity Fragments
  • 5 player aid cards
  • 1 Mood Marker.

Cerebria – The Card Game is a fast-playing set collection stand-alone game for 2–5 players in the world of Cerebria, spiced up with various card effects for lots of player interaction.

Cerebria: the Card Game focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn-based card game, the players build their Mindsets, filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse, a dynamically changing pool of available Emotion cards. Whenever the Impulse is emptied of Emotions, each player's Mindset is scored, granting Bliss or Gloom Identity Fragments. The goal of the game is to collect enough Fragments to fully develop the Identity.

Players can get Fragments by invoking Emotions into their Mindset, however, these Fragments can be spent for the effect of the Emotions' Abilities, so it is up to the players to decide wether they hold on to their victory points or spend some of them to be more efficient. Emotion effects can interact with other Mindsets, other players' hands, the Impulse, but can be cancelled by discarding Emotions of the matching type.

The game ends if one of the players manages to build a fully single-minded (collecting eight or more of one type of Fragment) or a balanced personality (collecting five or more of both Fragment types).

Game Contents:

  • 96 Emotion cards
  • 80 Identity Fragments
  • 5 player aid cards
  • 1 Mood Marker.

Delivery Rates

Australia Delivery - We charge a flat rate of $6 AUD per shipment. Orders are shipped by air via Australia Post straight to your door! 

Delivery Times

The Board Gamer orders ship from our fulfillment partner Mighty Ape. Their warehouse is based in New Zealand with daily flights across the Tasman with Australia Post.

Please Note - As a result of courier delays in Australia due to Covid-19, the new standard delivery times for In Stock products using Australia Post are as follows:


  • NSW, QLD, ACT   6-12 business days
  • VIC, WA   6-12 business days
  • SA, TAS 6-12 business days
  • NT 6-12 business days

     

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