Visitor in Blackwood Grove - Board Game
Rated 3.5/5 based on 11 customer reviews

Visitor in Blackwood Grove - Board Game

Board Game

Available: In Stock
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$29.75 $35.00

A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.

Visitor in Blackwood Grove is an asymmetric, two-versus-many, inductive-reasoning game in which one player — the Visitor — makes up a secret rule like “Things that contain metal” to determine which objects can pass through the forcefield. The other players — the Agents and the Kid — try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she’s right.

The Kid and the Visitor are on a team — if the Visitor makes a rule that's too easy, the agents will solve it first and he will lose. If the Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win!

Features:

  • 3 asymmetric roles
  • Innovative inductive reasoning mechanic
  • Complete creativity: make up any rule for the other players to figure out
  • 10 minutes per round, deep gameplay
  • 3–5 players (2v1 to 2v1v1v1)
  • Stunning illustrations by artist Maggie Chiang

A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.

Visitor in Blackwood Grove is an asymmetric, two-versus-many, inductive-reasoning game in which one player — the Visitor — makes up a secret rule like “Things that contain metal” to determine which objects can pass through the forcefield. The other players — the Agents and the Kid — try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she’s right.

The Kid and the Visitor are on a team — if the Visitor makes a rule that's too easy, the agents will solve it first and he will lose. If the Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win!

Features:

  • 3 asymmetric roles
  • Innovative inductive reasoning mechanic
  • Complete creativity: make up any rule for the other players to figure out
  • 10 minutes per round, deep gameplay
  • 3–5 players (2v1 to 2v1v1v1)
  • Stunning illustrations by artist Maggie Chiang

Delivery Rates

Delivery - Free shipping for orders over $100 AUD

We charge a flat rate of $6 AUD per shipment for orders under $100 AUD.

Orders are shipped using Australia Post. 

 

Delivery Times

The Board Gamer orders ship from our fulfillment partner Mighty Ape. Their warehouse is based in New Zealand with daily flights across the Tasman with Australia Post.

Standard delivery times for In Stock with The Board Gamer products using Australia Post are as follows:

  • NSW, QLD, ACT: 2-4 business days
  • VIC, WA: 3-6 business days
  • SA, TAS: 4-8 business days
  • NT: 5-9 business days

 

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